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RECOMMENDED DECKS(Green) Jinbe

March 14, 2025
Control Rested and Active cards to control the game! A {Fish-Man Island} deck that excels in both offense and defense!

Concept

This mono-green "Jinbe" deck is built around protecting {Fish-Man} and {Merfolk} type Characters. Use your Leader effect to safeguard your Characters while setting up Counter Events to establish a solid defense, then take advantage of {Fish-Man} Characters that excel at maintaining an advantage on the field to steadily push toward victory.

OP11-021

Card List

Products Used in This Deck

Deck Breakdown

Early Game

This deck is built around "OP11-021 Jinbe", whose [End of Your Turn] effect allows you to set 1 of your DON!! cards and 1 of your {Fish-Man} or {Merfolk} type Characters to active, giving it excellent defensive capabilities.
Start by using "OP11-030 Shirahoshi" to build up your hand while utilizing your Leader effect to set it back to active, protecting it from your opponent's attacks.

  • OP11-021
  • OP11-030
  • OP11-039

Although using "OP11-030 Shirahoshi" each turn is an effective way to build up your hand, your Leader effect can only be activated if you have 6 or less cards in your hand.
Use the DON!! cards set to active by your Leader effect to play 1-cost Counter Events such as "OP11-039 Vagabond Drill" and efficiently cycle through them in the early game.

Mid Game

Once you have enough DON!! cards, play powerful {Fish-Man} Characters that can rest your opponent's Characters before going on the offensive.
"OP11-031 Jinbe" has a potent [Activate: Main] effect that allows Characters to attack Characters on the turn in which they are played.
If it remains on the field, you can continue launching quick attacks with any {Fish-Man} and {Merfolk} Characters you play afterward.

  • OP11-031
  • OP11-035
  • OP11-024

"OP11-035 Fisher Tiger" and "OP11-024 Aladine" both allow you to deploy Characters from your hand when K.O.'d by your opponent's effect in exchange for resting 1 DON!! card.
If you can keep 1 DON!! card available by using your Leader effect to keep setting it back to active, you'll be able to protect your attackers from both battle and effect-based removal.

End Game

After you've pressured your opponent with steady attacks from your {Fish-Man} Characters, they will likely rely on [Blocker] cards to prevent their hand and Life cards from being whittled down further.
Use "OP06-035 Hody Jones" and "OP11-038 Gum-Gum Elephant Gatling" to rest any [Blocker] cards in your way and make a final push for victory.

  • OP06-035
  • OP11-038
  • OP11-033

"OP11-038 Gum-Gum Elephant Gatling" is an invaluable Event for both offense and defense, featuring a [Main] effect that rests cards and a [Counter] effect that gives your Leader +3000 power.
Together with "OP11-033 Bird Neptunian"—a 7000-power heavy hitter that also has a +2000 Counter—they can both be powerful Counters, but just make sure you don't lose your means of attack!

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