FEATURE
RECOMMENDED DECKS(Blue/Purple) Sanji
Concept
A deck featuring the new Leader [Sanji], packed with blue and purple Events. Most Leaders would struggle with this many Events, but this deck's Leader effect allows you to play Events from your hand at a lower cost, and also features multiple Characters that become stronger the more Events are in your trash.

Card List
Products Used in This Deck
Deck Breakdown
Early Game
This deck built around "OP12-041 Sanji" is an unconventional deck that focuses heavily on Event cards, including far more than a typical deck.
The more Events you play and send to your trash, the stronger your deck becomes, so aim to fill your trash with Events early on.
Use "OP12-071 Charlotte Pudding" and "OP12-079 Luffy Is the Man Who Will Become the King of Pirates!!!" to gather Event cards.
If you have only Event cards in your hand, you won't have enough Counter +1000 Character cards to fend off even your opponent's lighter attacks.
"OP12-059 Concasser" is a useful Event that allows you to protect your Leader if you have 4 Events in your trash. You only need 3 Events other than this card.
You can also use its [Main] effect to draw 1 card, so weigh your hand and your opponent's field carefully to decide whether to defend or draw.
Mid Game
The [Activate: Main] effect of Leader "OP12-041 Sanji" is a powerful effect that lets you activate a {Straw Hat Crew} Event with a base cost of 3 or less for just 1 DON!! card.
After playing another card, you can activate "OP12-060 Boeuf Burst" by resting just 1 DON!! card, letting you draw 2 cards and keep building your stock of Events.
You can use your Leader's [When Attacking] effect to replenish the DON!! cards consumed by his effect, so be sure to use the [Activate: Main] effect before attacking with your Leader.
"OP12-070 Sanji" is a key card in this deck that gains +1000 power for every 5 Events in your trash.
This means that if you have 15 Events in your trash, it becomes a massive 8000 power Character for just 3 cost.
You can also use 1 DON!! card to protect it if it would be removed from the field by your opponent's effect, but you still need to watch out for it being K.O.'d in battle.
End Game
Keep playing Events as you assemble powerful, low-cost Characters like "OP12-063 Vinsmoke Reiju" and "OP12-070 Sanji".
"OP12-063 Vinsmoke Reiju" becomes a 7000 power [Blocker] if you have 4 Events in your trash.
This deck doesn't have many Characters with Counter, so she's a valuable defensive option early, but with 7000 power she can also play a key role as an attacker in the late game.
"OP09-078 Gum-Gum Giant" is an effective means of defense in the late game. It gives +4000 power to help protect your cards, and lets you trash unneeded Events to draw 2 cards, helping you refill your hand with [Counter] Events and [Counter+] Character cards.
You can use your Leader's [When Attacking] effect to replenish the DON!! cards used when paying the cost for DON!!−2, but this also makes your Leader's [Activate: Main] effect harder to use, so plan carefully.