ONE PIECE CARD GAME

FEATURE

RECOMMENDED DECKS(Blue) Jinbe

December 12, 2025
Ride the wave and hit them with a big attack! An aggressive [Jinbe] deck!

Concept

Introducing a new blue [Jinbe] deck. Jinbe's [Activate: Main] gives up to 2 rested DON!! to its allied Characters in exchange for trashing 1 card from your hand. Additionally, when you trash a card using your own effect, you can activate the effects of many other powerful Characters. Play plenty of {Fish-Man} or {Merfolk} type cards, and use your Leader's effect to hand out DON!! cards.

OP14-040

Card List

Products Used in This Deck

Deck Breakdown

Early Game

"OP14-040 Jinbe" is a strong and aggressive Leader, whose [Activate: Main] allows you to discard 1 card to give out 2 DON!! to your {Fish-Man} or {Merfolk} Leader or Characters.
In the early game, focus on playing a lot of small characters that can attack thanks to the DON!! bestowed by your Leader's effect.
"OP14-042 Arlong" and "OP14-050 Chew" are both great choices, since they allow you to draw cards on play, helping you maintain the hand size necessary to use your Leader's effect consistently.

  • OP14-040
  • OP14-042
  • OP14-050
Mid Game

Continue playing out more Characters. The [On Play] effect from "OP14-043 Aladine" allows you to play a {Fish-Man} or {Merfolk} type Character card with a cost of 3 or less.
"OP14-045 Kuroobi" is a particularly potent Character to play this way. "OP14-045 Kuroobi" gains [Rush] when a card is trashed from your hand by an effect, allowing it to attack immediately while still benefiting from the DON!! granted by your Leader's effect.
Both "OP14-043 Aladine" and "OP14-045 Kuroobi" have effects that draw cards [On K.O.], meaning that you can replenish your hand with cards even if they are K.O.'d by an opponent.

  • OP14-043
  • OP14-045
  • OP14-054

As you continue to use your Leader's effect, your hand size will gradually dwindle. This is the best time to play "OP14-054 Fisher Tiger".
"OP14-054 Fisher Tiger" allows you to draw 3 cards [On Play], which can help you replenish the cards you lost from using your Leader's effect.
However, as long as "OP14-054 Fisher Tiger" is in play, you must trash cards from your hand until you have 5 cards left in your hand at the end of your turn. So if you end up with more than 5 cards in your hand due to drawing a lot of cards, use your Leader's effect to adjust the number of cards in your hand.

End Game

Bring out "OP14-049 Jinbe". You can play it at a cost of 8, but it will be more powerful if you play it on a turn where you have 10 DON!! cards.
[On Play], if you rest 2 of your DON!! cards, you can activate an effect that lets you draw 2 cards and return a Character with a cost of 7 or less to the owner's hand. In addition, when a card is trashed from your hand by an effect, "OP14-049 Jinbe" gains [Rush] during that turn.
Return your opponent's Blockers to their hand and discard the cards you drew with your Leader effect to quickly gain a lot of DON!! for "OP14-049 Jinbe" and secure victory.

  • OP14-049
  • OP14-040
  • OP14-046

If you want to deliver your final blow but are lacking DON!! to give with your Leader, use "OP14-046 Koala".
Prepare two rested DON!! when putting it into play, then use its [Activate: Main] to trash itself and let one of your {Fish-Man} or {Merfolk} type Leader or Characters get +2000 power that turn.
Use your "OP14-046 Koala" as your ace and attack your opponent with an unexpected burst of power!

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