ONE PIECE CARD GAME

FEATURE

RECOMMENDED DECKS(Red/Green) Krieg

March 13, 2026
Seize control of the DON cards on the field! Dominate the field to show them who the real Don is!

Concept

This unique Don Krieg deck contains an array of cards with effects that shake up the norm by forcing your opponent to give DON!! cards to their Characters.
By using its [Activate: Main] effect to rest Characters with two or more DON!! cards, you can give your opponent's Characters DON!! cards, rest them, then K.O. them in battle!
This strategic deck can handle both offense and defense thanks to an effect that allows you to give all your opponent's Characters −2000 on their turn as long your Characters all have the {East Blue} type.

Card image of OP15-001 Krieg

Card List

Products Used in This Deck

Deck Breakdown

Early Game

The deck is built around "OP15-001 Krieg", a Leader which allows you to give DON!! cards to your opponent's Characters while also targeting any of their Characters which currently have DON!! cards.
In the early game, focus on bringing out "OP15-026 Jango" and gathering Characters that can give DON!! cards to your opponent, like "OP15-023 Arlong." The [Activate Main] effect of "OP15-026 Jango" also allows you to trash it to give a rested DON!! card to one of your opponent's Characters. Aim to pile DON!! cards on your opponent's Characters using the Characters you've assembled.

  • Card image of OP15-001 Krieg
  • Card image of OP15-026 Jango
  • Card image of OP15-023 Arlong

"OP15-001 Krieg" has a powerful defensive [Opponent's Turn] [DON!! x1] effect which allows it to give all of your opponent's Characters −2000 power if the only Characters on your field are {East Blue} type Characters.
You won't be able to use this effect with no Characters on your field. Take care to not let the Characters on your field get wiped out while keeping them restricted to {East Blue} type Characters so you can continue giving your opponent −2000 power.

Mid Game

Use the [On Play] effect of "OP15-007 Gin" to play a Character with a cost of 5 or less from your hand. This has great synergy with "OP15-003 Alvida" and "OP15-017 Morgan."
"OP15-003 Alvida" and "OP15-017 Morgan" both have [Activate: Main] effects that let you give yourself or your opponent's Character one of your respective rested DON!! cards by giving one of your opponent's rested DON!! cards to one of their Characters.
They're great Characters both for giving DON!! cards to your opponent's Characters and for securing DON!! cards to give to your own Leader.

  • Card image of OP15-007 Gin
  • Card image of OP15-003 Alvida
  • Card image of OP15-017 Morgan

After using the [Activate: Main] effect of either "OP15-003 Alvida" or "OP15-017 Morgan" to place one rested DON!! card on your opponent's Character, you can then give another rested DON!! card to your opponent for a total of 2 DON!! cards on their Character.
If your opponent's Character has 2 or more DON!! cards, you can activate your Leader's [Activate: Main] effect, and either rest a Character with 2 or more DON!! cards before attacking them, or rest a [Blocker] and attack your opponent's Leader. Use effects which give DON!! cards in combination with your Leader effect for a powerful offense!

End Game

Focus on giving your opponent's Characters a lot of DON!! cards so you can activate your effects!
The [On Play] effect of "OP15-008 Krieg" allows you to give up to 3 rested DON!! cards to 1 of your opponent's Characters, while also letting you gain [Rush]. Additionally, on the turn it's played in, its [Activate: Main] effect lets you give all of your opponent's Characters −1000 power for every DON!! card given to that Character. If paired with the Characters you played in the early-to-mid game, its effect becomes even more powerful. By using the other Characters' effects to give more DON!! cards to your opponent before activating Krieg's effect, you can quickly reduce the power of your opponent's Characters and K.O. them in battle.

  • Card image of OP15-001 Krieg
  • Card image of OP15-008 Krieg
  • Card image of OP15-025 Kuro

"OP15-025 Kuro" can unleash a powerful combo by combining the DON!! giving effects of the Characters you played in the early-to-mid game with your Leader's effect.
The [On Play] effect of "OP15-025 Kuro" allows you to give up to 2 DON!! cards to 1 of your opponent's Characters, then makes it so that 1 of your opponent's rested Characters will not become active during their next Refresh Phase if it has 3 or more DON!! cards at the end of the turn in which it was played Use the [On Play] effect of "OP15-025 Kuro" together with the Characters you played in the early-to-mid-game to give more DON!! cards to your opponent's Characters, then follow up with your Leader's [Activate: Main] effect to rest them and lock them down, preventing them from taking action. Wielded effectively, this strong, reliable combo will allow you to control the game.

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