FEATURE
RECOMMENDED DECKS(Purple) Sengoku
Concept
Sengoku finally makes his Leader debut at the head of the Three Admirals, the strongest fighters in the Navy. Play purple {Navy} type Characters with effects geared towards increasing your DON!! cards to play your {Admiral} type cards as fast as possible. Once you've amassed 8 active DON!! cards, use your Leader effect to send out 3 {Admiral} type Characters at once! You can then make use of their effects to gain an overwhelming advantage on the battlefield!

Card List
Products Used in This Deck
Deck Breakdown
Early Game
Your Leader Sengoku's [Activate: Main] effect allows you to play three {Navy} type Characters with different names and a costs of 7 or less in one go from your hand by returning 8 of your active DON!! cards to your DON!! deck. A potent effect perfect for the Fleet Admiral of the Navy. To make the most of it, use cards such as "OP16-064 Koby" and "OP16-077 "Buddha" Sengoku" to gather three different {Admiral} type Characters in your hand.
"OP16-078 Marineford" both has an [On Play] effect that allows you to add 1 {Navy} type card to your hand and an [Activate: Main] effect that allows you to draw 1 card and trash another from your hand in exchange for returning 1 DON!! card to your DON!! deck. It's a great Stage to use for managing your hand, and a solid card to play in the early game.
Mid Game
To help you gather 8 DON!! cards as fast as possible, this deck is full of Characters that can add to your DON!! cards.
Two cards of note are "OP16-075 Monkey.D.Garp" and "OP16-066 Sengoku", which both have effects which let you add two DON!! cards at once.
Garp also allows you to add one additional DON!! card and set it as active, making other cards easier to use, and Sengoku allows you to draw 2 cards while trashing 2 others, letting you search for {Admiral} type cards at the same time as increasing your DON!! cards.
Quickly build up your DON!! cards so you can activate your Leader's effect as soon as possible.
If you went second at the start of the match, aim to play "OP16-070 Donquixote Rosinante" on a turn where you have 4 DON!! cards.
This is a [Blocker] card which costs 2 DON!! cards to play, it also allows you to add 1 DON!! card from your DON!! deck by resting an additional two DON!! cards.
By playing it on a turn where you have 4 DON!! cards, you'll ensure you have 7 cards at your disposal next turn.
If you already have a sufficient stock of {Admiral} type Characters in your hand, playing a 7-cost {Admiral} type Character even before using your Leader's effect is also an option.
End Game
Once you have 8 active DON!! cards at your disposal, it's finally time to activate your Leader's effect.
Play "OP16-065 Sakazuki", "OP16-063 Kuzan", and "OP16-073 Borsalino"—all Characters with the {Admiral} type—from your hand.
You'll suffer a decent blow to your DON!!, but this won't be an issue thanks to the Characters you just played, which each have effects that allow you to add 2 DON!! cards. This should allow you to quickly replenish the ones you lost.
Once you've assembled the Navy's strongest fighters on your field, focus on using their strength to overwhelm your opponent.
Sakazuki, Kuzan, and Borsalino all have different effects at their disposal which can be activated by returning DON!! cards to your DON!! deck, so be sure to consider the situation before choosing which one to use.
This deck also makes use of several Events which can reinforce the strength of your {Admiral} type Characters.
"OP16-076 The Three Admirals!!" is an Event that allows you to choose 3 of your {Admiral} type Characters to give a 2000 power boost to. With this extra buff on top of their already-considerable base power, your {Admiral} Characters should have enough power to deal a crushing blow to your opponent.



