FEATURE
RECOMMENDED DECKS(Green/Yellow) Arlong
It's a deck that puts a horde of Characters in play.
Concept
The deck utilizes Arlong's Leader effect, playing Characters with triggers while attacking. Using green's strong technique of resting Characters and attacking them as well as playing Characters lets you control the pace of the game.
Card List
Products Used in This Deck
Deck Breakdown
Early Game
Gathering Character cards with Trigger is the first stage of this deck's strategy.
There are both green and yellow Characters with Trigger, so use "OP03-030 Nami" or "OP03-112 Charlotte Pudding" to search out powerful cards.
It's feasible to use the Leader effect from the second turn on, but if you can use the Leader effect while attacking opponent Characters, you may be able to sweep the field.
Playing "OP01-035 O-Kiku" and then using the Leader effect from the next turn is a strong move.
Mid Game
When you accumulate DON!! cards, it becomes easier to use rest effects and Leader effects at the same time. Using "OP01-035 O-Kiku" or "OP03-024 Gin" together, or getting "OP01-058 Punk Gibson" ready are good ideas. "OP03-025 Krieg" works well with rest effects, letting you gain ground if you use it with the right timing.
Near the end of the game, there's less importance in playing Characters with the Leader effect. Unneeded Characters with Trigger or Counter-less cards can be trashed with Krieg.
End Game
Characters with Trigger can only reach 5000 power, so they become less vital at the end of the game.
At that point, use the independently strong 7 cost Charlotte Linlin and 5 cost Jango to finish your opponent.
Arlong's Leader effect isn't limited to once per turn. If you have plenty of cards in your hand near the end of the game, you can try using it with Jango to play 3 Characters at once.