FEATURE
RECOMMENDED DECKS(Red/Black) Sabo
Concept
The Leader effect protecting Characters with 5000 power or more is an excellent match for Characters with Blocker. After building a solid defense and playing Characters, your can use the power-reducing effect of Karasu to go for a sudden upset.
Card List
Products Used in This Deck
Deck Breakdown
Early Game
The Leader effect of "Sabo" protects Characters with "5000 power or more" from your opponent's attacks or removal.
Seek to populate the field with power 5000 or more Characters, and fight on while protecting them.
The Leader effect works especially well on Characters with [Blocker], letting you endure numerous attacks with DON!! cards.
If you take care to play a Blocker with 5000 power or more early on, it'll be easier to deflect attacks while limiting your hand expenditure.
Mid Game
While using K.O. effects and battling to deal with your opponent's Characters, keep playing more of your own.
In the late game, you'll want to attack all at once with an array of Characters, so the key to a win will be how much you can
dominate the field in the mid-game.
"OP05-007 Sabo" can K.O. up to 2 characters at once. Pair it with a power-reducing effect, and you can K.O. both a large Character and a smaller Blocker.
It's a powerful combo that establishes an advantage extending into the final attack.
End Game
The power-reducing effect of "OP05-005 Karasu" even lets you choose your opponent's Leader. You can go after the powered-down Leader with all of your Characters at once.
Your Characters rested after an attack can be protected via the Leader effect, so don't forget to give the Leader 1 or more DON!! cards.
As cornerstones of your defense from the mid-game on, "OP02-110 Hina" and "OP04-083 Sabo" are very useful.
They impede your opponent's strategy, achieving both offense and defense.
The ideal balance is to gather the Revolutionary Army red excels at with 1 or 2 black Blockers.